Although three-dimensional video has long
been imagined -- Princess Lea`s recorded plea to Obi-Wan Kenobi in the
1977 Star Wars movie comes to mind -- it has been slow to show up in the
real world. This is because three-dimensional video is orders of magnitude
more complicated than ordinary video.
Researchers from the University of Texas have
devised a three-dimensional video system that cuts down the compute power
needed to project three-dimensional images by using an 800,000-mirror
device designed for two-dimensional digital projectors as a sort of
holographic film. "Our system provides a simulated hologram capable [of]
dynamic, truly holographic 3D images like 3D movies," said Michael
Huebschman, a research physicist at the University of Texas Southwestern
Medical Center at Dallas.
The approach could
be used to make three-dimensional heads-up displays, medical images, and
computer games. It could eventually lead to three-dimensional movies and
television.
Our sense of sight depends on the
way light reflected from an object`s surface hits our eyes. Light from a
dark area of the object has a smaller amplitude than light from a bright
area. Light waves also interfere with each other. When waves are in
opposite phases, meaning the crest of one light wave coincides with the
trough of another, the waves cancel each other. When two crests coincide,
they are in phase and they reinforce each other. And how out of phase two
light waves are determines the amplitude of the point where they
intersect.
A hologram is a representation on a
single plane of all of the phase information, or interference pattern, of
the light coming from an object. It creates a three-dimensional image by
projecting the interference pattern reflected by a real object.
Holograms are made by bouncing a laser beam off an
object and having a second laser beam intersect the reflected light. The
laser beams interfere with each other, producing the requisite pattern of
bright and dark areas. The pattern is captured in a light-sensitive
medium. Holograms are seen when light hits the storage medium at the same
angle as when the hologram was recorded.
The
researchers hit on the idea for their holographic video when they realized
that the mirrors of a digital micromirror device could function like the
light-sensitive grains of holographic storage media, said Huebschman. In
the researchers` system, the hologram is stored as information in a
computer rather than physically stored in a medium. The computer controls
the digital micromirror device.
In their
original use projecting two-dimensional digital video, the micromirrors
project light waves of different amplitudes. The researchers modified the
device so that the mirrors projected the phase interference pattern of a
hologram. "The inspiration was realizing that the micromirrors of the DMD
are just large grains in a piece of film, and if a suitable hologram could
be computed and that image placed on the DMD, it would interact with
coherent light and then should function like a film hologram," he said.
The digital micromirror device is made up of
800,000 mirrors that are 16 microns across, which is about three times the
size of a red blood cell. It is connected to a computer that controls the
angles of the mirrors. Any of 256 shades of gray can be projected onto
each of the mirrors at any time, providing a black and white holographic
projection that can be controlled in real-time to make three-dimensional
video. "The mirrors... being off or on are like the grains in a film
emulsion being exposed or not," said Huebschman. "The shades of gray on
the DMD hologram are analogous to the shades of gray of the grains in the
emulsion hologram," he said.
One challenge to
getting the device working as a holographic projection system was the size
of the mirrors, according to Huebschman. Despite their relatively small
size, the mirrors are larger than the grains of material that make up
film, which limits the available projection angles.
The method can eventually be used in several types
of three-dimensional displays, according to Huebschman. It is especially
appropriate for heads-up displays in aircraft, military control systems
and air traffic control systems, he said.
These applications have three things in common, said
Huebschman. A three-dimensional view would allow a viewer to gain an
additional element of information from a device he ordinarily uses; the
device can be updated quickly; and all that needs to be projected to
provide the extra information is a simulated object.
Further down the road, with better three-dimensional
resolution, the method could be used to bring three-dimensional images to
scientific workstations, computer games, flight simulators, x-rays and
other types of medical imaging, and movies.
The combination of the device and real-time digital
hologram recording equipment, which is yet to be developed, would make
three-dimensional live television possible, said Huebschman.
Several other research projects are also aimed at
providing three-dimensional video. A system developed by Actuality
Systems, Inc. projects pixels in space to build a three-dimensional scene.
These pixels are timed to reflect off a rotating plate so that they
scatter to the correct locations at the right times. The University of
Texas method takes less compute power than the three-dimensional pixel
system because it uses the hologram to organize light patterns, said
Huebschman. "That information is already available in a hologram," he
said.
Another method developed at the
Massachusetts Institute of Technology converts holograms into a pair of
two-dimensional stereo views, then projects the images onto a user`s eyes.
"We start with a similar computer-generated hologram but rather than using
complex opto-electric elements to project a stereo image, we project the
image which results from the defraction of... light by the hologram,"
Huebschman said.
The Texas work takes a new
approach to three-dimensional holographic video, said Hiroshi Yoshikawa,
an associate professor of electronics and computer science at Nihon
University in Japan. The interesting point is that the researchers are
using phase modulation rather than amplitude modulation to achieve the
dynamic three-dimensional projections, he said.
The researchers` next steps are making color
holograms, improving the display equipment, and making a mobile, heads-up
virtual image viewer, said Huebschman. "We are ultimately aiming for 3D
TV," he said.
One of the main challenges is
making larger arrays of digital micro mirror devices that have smaller
mirrors, Huebschman added.
The method could
yield practical three-dimensional heads-up displays in one to two years,
x-ray machines in two to three years, workstations and flight simulators
in three to five years, medical imaging equipment and movies in five to
ten years, and live TV in 10 to 15 years, according to Huebschman.
Huebschman`s research colleagues were Bala Munjuluri
and Harold R. Garner. The work appeared in the March 10, 2003 issue of
Optics Express. The research was funded by the Texas Board of Higher
Education Advanced Research Program, the University of Texas Southwestern
Center for Biomedical Inventions and the National Cancer Institute.
Timeline: 1-2 years, 2-3 years, 3-5
years, 5-10 years, 10-15 years
Funding: Government,
University
TRN Categories: Data Representation and
Simulation; Optical Computing, Optoelectronics and Photonics
Story
Type: News
Related Elements: Technical paper,
"Dynamic Holographic 3D Image Projection," Optics Express March 10, 2003.